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Weekend Space Command (Prototype)
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Devlog
Research Fleet:Control - Announcement and Tech Preview
October 22, 2024
by
Cerol
Above: A seamless, live scrolling map of Champ de Mars in Paris, France. A green circle indicating an area of NPC control is visible on the bottom of the visible area. It's been 5 months since the las...
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Prototype C Now Available
May 31, 2024
by
Cerol
#releaseC
Prototype C is up now! This is the final update for this project. The big change this time? Full map data and tiles! Now, you can choose to download the map data for the area around you, and the game...
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Minimized Map Data Now Available Separately
May 26, 2024
by
Cerol
#mapdata, #osm, #source-release
I have made the minimized offline map data used by Weekend Space Command available separately from the APK. You can find it at the Github repo . This data is fine for determining when a player is at o...
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Prototype C Delayed
May 19, 2024
by
Cerol
#wscp
I've been working on adding in drawing full map tiles globally to the next version of Weekend Space Command(Proto), and it's going to be a while before I can share that. My original design for the ful...
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How to compress map data by by 99.9998%
April 19, 2024
by
Cerol
Unlike every other location-based game with Points of Interest, Weekend Space Command (Prototype) uses a built-in data set of about 8 million PoIs. Most of the big LBGs games you can name use some API...
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Release B Available!
April 13, 2024
by
Cerol
Release B fixes a lot of the roughest edges found in Release A, plus a feature I felt was important enough to add as a demonstration of the app's database. This does not expand the scope of the protot...
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