Prototype C Delayed


I've been working on adding in drawing full map tiles globally to the next version of Weekend Space Command(Proto), and it's going to be a while before I can share that.

My original design for the full-detailed offline data format involved using 1 degree square areas to draw, much like the minimized offline data. The issue I've hit is that manually drawing each line, shape, and point in Godot onto a CanvasItem of this size can take longer than the Android OS allows an app to be non-responsive for.

It works fine in many places as-is. The issue is that it fails in highly detailed places, which are often where people are or want to go. I've got to rework this idea so it doesn't fail anywhere. I think this means re-doing the offline data format for the full detailed maps. I'll be able to change and test that fairly quickly, but redoing them for the whole planet will take a while once I've completed this change and tested it out.

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