Pokemon Walk Release 5 is Out!
Pokemon Walk » Devlog
Changelog:
- Fixed event spawn data again, can see spawn info during Alolan Week now.
- Fusion pokemon now have a much lower amount of candies granted on transfer.
- New catches now have their walk/drive modifier factored into the displayed combat power immediately.
- You can now download the Cell4 data for your current area on-demand in the Options screen. Useful if you skipped the big download on initial launch, or are in a different Cell4 than when you did that and expect to do signficant exploring in that area. If you have the data already, it will not download it again.
- Order Caught is now newest-first, instead of oldest-first
- You can now hide the location code in the header from the Options screen. The header updates every time you move, so you may need to walk up to 30 feet before you see this change apply.
Files
Pokemon Walk V5.apk 369 MB
18 days ago
Pokemon Walk Source V5.zip 17 MB
18 days ago
Get Pokemon Walk
Pokemon Walk
Explore the real world with Pokemon in this fanmade location based game
Status | Released |
Author | Cerol |
Genre | Adventure |
Tags | Casual, Godot, location-based, Open Source, pokemon |
Languages | English |
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Comments
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Funny little error that I haven't seen before this update.
That is the move it was using against me in the raid as well.
Oh, Blastoise has its own version of Water Gun. I identify fast moves by having their key end in _FAST and that one doesnt, so it's registered as a charge move. I'll have to go dig into that and see how often this sort of issue can happen.
So quick with the updates! Already went on 2 extra walks cause of this app, LOVE IT! Keep up the good work!