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PraxisMapper Godot Library Demo
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Devlog
PraxisGodotComponents Updated - Place Detection Demo
September 11, 2025
by
Cerol
I made a small update to PGC to show off place detection. This doesn't use the map, just a screen with the location code and the list of places at that code, plus their category and type. Making this...
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Praxismapper Year 5 Review
August 05, 2025
by
Cerol
Background PraxisMapper is my solo-dev hobby project for making locative-based games. The first commit for the server is in August 2020, so somewhere around the timing of this post is 5 full years of...
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What To Do in a GPS Game - Locative Game Interactions
July 01, 2025
by
Cerol
1
#location-based, #design
If you've decided to make a locative game, you might be wondering what you can actually have the players DO in it. There's a decent amount of activities you can set up as the core actions in your GPS...
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Starting your own locative game with PraxisMapper
March 04, 2025
by
Cerol
1
#godot, #praxismapper
Locative (location-based) games use the player's real world location or movement to affect or mediate in-game actions. You've probably played Pokemon Go, Ingress, Orna, or one of the roughly 100 other...
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PraxisGodotComponents V2.2 Update
October 31, 2024
by
Cerol
Version 2.2 of the PraxisMapper Godot Library demo is available now. Improvements: Drawing components updated to match those used in Research Fleet:Control. Improves performance and reliability of the...
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4th Year Anniversary
August 01, 2024
by
Cerol
2
#anniversary
Background In 2016, Pokemon Go came out and most of the world finally discovered location-based (“locative”) games. The overwhelming success of it, and seeing so many people start getting into the...
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New Demo - Splat!
June 22, 2024
by
Cerol
#release, #demo, #splat
A New component and its demo is available in PraxisMappers Godot Components V2. The ScrollingCenteredMap gives you a 2D overhead view with the player's location in the center. It scrolls automatically...
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