Pokemon Walk V12 Released! Significant bugfixes!
Changelog:
* The game now correctly awards all places visited in a Cell10, not just the first qualifying one. (EX: visiting a Viewpoint on a Named Trail inside a Nature Reserve will now grant all 3 instead of only the Nature Reserve).
* When a file is downloaded, the game will now force the map to update and draw tiles immediately, instead of waiting until the player walks into a new Cell8. This should greatly improve the experience for first-time players and players opening the game in a new place they have no data downloaded for.
* Kleavor's sprite shows up again.
* Inventory can now be sorted with shiny pokemon first, then normal pokemon by combat power.
* Download banner on the Landing page when playing the game for the first time should be visible again when you ask it download the Cell4 data.
Not Fixed:
* For debugging purposes, the game starts with a hardcoded location at Elysian Park, Los Angeles, USA. The map screen may process a frame before your actual GPS location is determined, granting your buddy on start-up a free location you have not visited. I have chosen to keep this in place.
Files
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Pokemon Walk
Explore the real world with Pokemon in this fanmade location based game
Status | Released |
Author | Cerol |
Genre | Adventure |
Tags | Casual, Godot, location-based, Open Source, pokemon |
Languages | English |
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